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- FALCON
-
- MISSION DISK VOL. 1
-
- Missions.
- ~~~~~~~~~
- The only difference between the new missions and those found in
- the original "Falcon" disk is the overall mission framework.
-
- Mission: Operation Grandslam.
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Objective: Total defeat of the enemy forces by destroying all the
- enemy industrial and ground assets. Such major damage to its manufacturing
- industry will force the enemy to negotiate on peace terms and halt its
- aggressive intentions towards the country whose freedom you are
- protecting. The objective is not to invade and subjugate the hostile
- territory but merely to destroy the enemy's offensive potential and force
- him to recognise that further hostile acts would be fruitless. The
- fate of the nation is in your hands.
-
- To complete this objective, your Falcon fighter will be based at a
- forward airfield on the edge of enemy territory. This airfield, whilst
- adequately defended against air attack is very vulnerable to enemy ground
- forces. You must prevent the enemy forces from over running the base,
- but at the same time, attack the enemy industrial installations and
- eventually destroy all such installations.
-
- Beware, if enemy ground forces reach the airfield, you will be
- taken prisoner and possibly executed for "war crimes".
-
- Whilst every enemy target destroyed will contribute towards success
- in Operation Grandslam, just as in the original "Falcon", points are
- awarded for destroying specific targets depending on which mission has
- been selected. Here are a list of the missions you can undertake and
- the hazards you are likely to face.
-
- See map for location of the following mission targets:
-
- 1. Rolling Thunder.
- ~~~~~~~~~~~~~~~~~~~
- Objective: Destroy at least three tanks.
-
- Waypoints: D1
-
- Effective weapons: AGM-65b Maverick
- Mk84 2000lb bomb
-
- The tanks will move from the South side of the lake NE of the airbase in
- a SW direction towards the airbase. The T-80 tank is immune to your
- 30mm cannon, so be careful to preserve your ordnance. It is absolutely
- vital to destroy all the tanks with one mission in order to allow you to
- get on with the vital strategic missions on which the operation depends in
- the knowledge that you have an airfield to return to.
-
- As the tanks get nearer your airfield, you will not be distracted by
- enemy fighters which are driven away by the air defence umbrella close
- to your airfield.
-
- You will be warned when the tanks are approaching dangerously close to
- your airfield. Your F-16 map display will not indicate whether there
- are any active enemy tanks. However, once you get airborne you'll soon
- find out by the pyrotechnics of the land battle as the T-80's fight their
- way forward.
-
- 2. Water Sport.
- ~~~~~~~~~~~~~~~~
- Objective: Destroy at least three landing craft.
-
- Waypoint: D2
-
- Effective weapons: AGM-65b Maverick
- Mk84 2000lb bomb
- 30mm cannon
-
- Although this mission can easily be combined with "Rolling Thunder" in
- the interests of overall strategic requirements, once the immediate threat
- to the airfield has been removed by taking out the tanks, the landing
- craft should be the next target. Here the 30mm cannon comes into its own
- with strafing runs over the lake. The landing craft move SW from one
- side of the lake to the other. Once at the SW shore, the landing craft will
- unload a tank. Once a landing craft has reached the shore, it will be
- stationary and hence far easier to find and hit; but then again, it will
- already have delivered its cargo and done its job.
-
- You will be informed when the landing craft reach the lake shore.
-
- 3. Truck Interdiction.
- ~~~~~~~~~~~~~~~~~~~~~~
- Objective: Destroy the truck convoy.
-
- Waypoint: None
-
- Effective weapons: AGM-65b Maverick
- Mk84 2000lb bomb
- 30mm cannon
-
- The truck convoy supplies the enemy's attempts to attack the
- airfield. Knocking out the convoy will provide some respite from the
- onslaught of landing craft and tanks. The convoy starts out from the road
- in the North of enemy territory. The truck travel west and then turn due
- South over a river bridge and offload their supplies where the road ends
- near the lake.
-
- Once you've found them, they should be a piece of cake but its very easy
- to louse up a simple mission like this by concentrating too hard on
- looking for the trucks and falling to a SAM or a MIG because you weren't
- awake. Cut down relative motion by attacking from straight behind the
- convoy. You will be informed when the trucks reach the bridge which will
- at least narrow down your search area. Once the truck convoy reaches
- its destination, the ground forces will be resupplied and another convoy
- will start out at the start of the next mission.
-
- 4. Train Interdiction.
- ~~~~~~~~~~~~~~~~~~~~~~
- Objective: Destroy train.
-
- Waypoint: D4, D5
-
- Effective weapons: AGM-65b Maverick
- Mk84 2000lb bomb
- 30mm cannon
-
- Train busting is as old as ground attack. But from Sopwith Pups to
- F-16s the problems are the same: find it and then destroy a fast moving
- target. What's worse, this train is a pretty tough cookie and will not
- worry if you belt a few holes in the track. You will also have to destroy
- each part of the train individually, its no good just taking out the first
- truck and expecting the rest of it to grind to a halt. On the other hand,
- most of the track is mercifully free of SAM sites so you'll only have the
- MIGs to worry about.
-
- Like the truck convoy, knocking the train out will slow down enemy
- efforts to resupply its front line troops and so take the pressure off the
- airfield and allow you to get on with longer range missions.
-
- Ground Control will warn you when the train crosses the river bridge.
- Like the trucks, another train will start off as soon as one
- reaches its destination. Apart from the tanks themselves, these supply
- convoys have got to be near the top of your agenda. If too many of these
- get through, you are going to be fighting a loosing battle against a never
- ending stream of tanks and landing craft.
-
- 5. Wild Weasel.
- ~~~~~~~~~~~~~~~
- Objective: Destroy at least four SAM sites.
-
- Waypoints: Various
-
- Effective weapons: AGM-65b Maverick
- Mk84 2000lb bomb
- 30mm cannon
-
- This mission is a useful prelude to virtually all the remaining
- missions. Most of the strategic objectives are guarded by SAM sites.
- Carrying the ordnance to deal with the SAM sites (including a jamming pod,
- if you can get one) means that it is usually not practical to take out
- the SAM sites you need before hand and then come back before they are
- repaired for a clear run at the target.
-
- At colonel level, be prepared for the SAM sites to launch SA-6
- Gainfuls despite jamming. With this missile's 80 kg HE warhead and
- proximity fuse, even if jamming throws it off a bit, it can still do
- some heavy damage. So get them before they get you. The only way to stop
- an SA-6 is to fly low, but then the SA-7s might get you. Still, what do we
- give you Colonel's pay for.
-
- 6. Dragon Jaw.
- ~~~~~~~~~~~~~~
- Objective: Destroy road bridge.
-
- Waypoint: D7
-
- Effective weapons: AGM-65b Maverick
- Mk84 2000lb bomb
-
- Why mess around trying to find the truck convoy when a much
- simpler solution to the problem is to take out the bridge the convoy has
- to cross? There is the little problem of the SAM sites on either
- side of the road leading to the bridge so there might be a case for driving
- hard up the west edge of the map and then pulling round to take the
- bridge from behind. The Maverick is possibly the weapon of choice here.
- With such a nice large single target like this, it may be possible to
- take it out without sacrificing too much height or speed thus reducing your
- vulnerability to MIGs and SAMs.
-
- Once the bridge is out, the trucks just mill about in the vicinity of
- the bridge and thus become sitting ducks for future missions.
-
- 7. Dragon Tail.
- ~~~~~~~~~~~~~~~
- Objective: Destroy the rail bridge.
-
- Waypoint: D8
-
- Effective weapons: Mk84 2000lb bomb
-
- This big, solid constructed rail bridge has been a real problem for
- high command for some time. High level strategic bombing has failed to
- shift it and light attack with A-10s and AV-8b Jump Jets have just
- bounced off. So what is required is a couple of well placed 2000
- pounders around the main span. Once again, this is a much more permanent
- way of stopping supplies than taking out the train. The enemy has always
- got another train, the bridge will take some time to repair.
-
- A high precision dive bomb run is possibly the optimum attack
- technique. Fortunately there aren't any adjacent SAM sites so you should
- get a clear run at the target. However, a heavy warload is going to make
- you a sitting duck for the MIGs. So get there fast at high level on full
- burner, drop your load and then look around for bandits (read: GET THE HELL
- OUT OF THERE!).
-
- 8. POL Mission.
- ~~~~~~~~~~~~~~~
- Objective: Destroy all three fuel tanks at the oil refinery.
-
- Waypoint: D9
-
- Effective weapons: AGM-65b Maverick
- Mk84 2000lb bomb
- 30mm cannon
-
- This is one of the most trickiest missions of the lot. The three
- targets are not arranged in a line so you are very likely to need two
- passes at the target. Naturally enough, there are no less than
- four SAM sites in the vicinity - two very close indeed. It is also the
- target deepest in the enemy territory so you are likely to have to fight
- your way in and out. There are also other SAM sites en route so you'll
- have to choose you route very carefully. Still keen to volunteer? Good
- luck!
-
- Naturally, fuel supplies are vital to every aspect of the enemy effort
- from supplying fuel for fighters to keeping the tanks rolling to the
- front so takeing out this target will really hurt them.
-
- 9. Blue Bandit.
- ~~~~~~~~~~~~~~~
- Objective: Destroy enemy landing strip.
-
- Waypoint: D10
-
- Effective weapons: Durandel anti-runway bomb
-
- Sorting out MIG-29s when they get into the air can be a tricky problem.
- So the simple solution is to stop them getting there. Whilst a raid on the
- enemy airfield will not directly affect your ultimate objective, it will
- restrict enemy air activity and thus make you life a whole lot more
- peaceful. The airstrip is only out of action when both runways have been
- cratered, although one Durandel at the intersection will do the trick.
- Watch out for the SAM sites just to the south of the airfield, it is
- definitely good advise to take these out first.
-
- Intelligence believes that the airfield may well be the test site for a
- new experimental enemy aircraft. This aircraft uses stolen US Stealth
- technology. It is thus unlikely to be possible to detect with radar, and
- IR suppression may make it immune to your winders. So use that good old
- standby, the Mk1 eyeball, to find it and then get some practice with your
- deflection shooting. As far as intelligence is aware, the experimental
- fighter is unarmed; despite this, be careful, S-2 does not know everything.
-
- 10. Sledge Hammer.
- ~~~~~~~~~~~~~~~~~~
- Objective: Shut down the tank factory by destroying
- any two buildings.
-
- Waypoint: D11
-
- Effective weapons: AGM-65b Maverick
- Mk84 2000lb bomb
-
- Once the two SAM sites just to the west of the factory have been
- dealt with, this one should be high on your list of candidates
- for early destruction. Once this one is out of the way, you have
- effectively ended the enemy threat to your airfield. Obviously the enemy
- will seek to repair it as rapidly as possible, so it's worth a return trip
- every now and then.
-
- 11. Thunderbolt.
- ~~~~~~~~~~~~~~~~
- Objective: Shutdown the power station by destroying
- any two of the cooling towers.
-
- Waypoint: D12
-
- Effective weapons: AGM-65b Maverick
- Mk84 2000lb bomb
-
- Once you get to it, this is a reasonably easy target. Its easy to find
- just downstream from river junction and near the mountains. There are also
- none of those irksome SAM sites to worry about. Getting there is another
- matter. It's a question of trying to thread your way between the SAM sites
- in the swamp and those around the airfield.
-
- Destroying the power station will halt all production throughout the
- enemy industrial region until the power is brought back on the line. Such
- a vital target is bound to be well defended by enemy air assets so
- expect a bumpy ride.
-
- 12. Flaming Dart.
- ~~~~~~~~~~~~~~~~~
- Objective: Shutdown the arsenal by destroying
- any two of the four buildings.
-
- Waypoint: D13
-
- Effective weapons: AGM-65b Maverick
- Mk84 2000lb bomb
- 30mm cannon
-
- The simplest approach to this one is to fly right up the edge of the map
- at cruising altitude. Then, once you reach the road at the top of the map,
- turn and dive on the target. With a little luck, you can hit the target
- and be gone before they know what's hit them. It is a compact and small
- target area so the Mavericks definitely look like the best bet. Only go
- with the 2000 pounders if the crew chief lets you down, or if you
- like really big bomb craters or your a plain masochist who likes humping
- heavy weapon loads for miles over enemy territory.
-
- Once again, destruction of this target will halt the flow of material
- to the front and buy you valuable time.
-
- Strategy.
- ~~~~~~~~~
- Initially the key is survival. On your first sortie, you should aim
- to destroy the tanks with Mavericks and then destroy the landing craft with
- any left over Mavericks and the cannon. Possibly the second mission should
- aim at one of the bridges. After that, you've got a bit of a breathing
- space from the immediate threat of loosing the game and you can start
- to look at the strategic options.
-
- The enemy tank stockpile is resupplied as soon as the landing craft
- beach. So if you allow all three landing craft to beach, you can expect
- a steady stream of tanks to attack you airfield for the next few missions.
- Therefore the first flight is absolutely vital to success of failure.
- Blow it and you are likely to be in for a very hard fight indeed. If you
- "buy the farm" the positions of all the enemy units are reset. If you
- want to continue from where you left off, you can choose a pilot with the
- same name. The scenario continues from where you left off, but
- obviously the new pilot starts off from zero as far as points and medals
- go. If, on the other hand, the scenario is going badly, if a different
- pilot is chosen from the duty roster, the scenario will start from
- scratch.
-
- An important point to bare in mind is how long the various targets
- stay destroyed once hit.
-
- Object No. of missions that the object
- remain destroyed
- Bridges 5
- Factories 5
- SAM sites 3
- Trains 3
- Runways 2
- Trucks 2
- Landing craft 1
- Tanks 1
-
- From this list, it can be seen that ultimate victory can be obtained
- by merely picking off on of the four key industrial sites each mission.
- But obviously should one mission fail, you could be faced with the
- factories repairing themselves just as quickly as you can destroy them.
-
- Don't forget, even if you do cause a total industrial shutdown, you
- could still loose if the enemy overrun the airfield using the supplies
- that are in the pipeline. After the airfield has been overrun and you have
- been captured, the scenario will be reset for you to have another go.
-
- If you manage to achieve enemy industrial shutdown when flying at
- Major level or above, you will receive the highest US Military
- decoration, the Congressional Medal of Honour.
-
- End message:
-
- Hope this manual will help you fly the missions of this advanced
- flight simulator, and thereby recognise this piece of fine programming
- as being worth buying and supporting.
-
- Trev.
-